I use the one with images to map, and switch to the one without when its finished. JS Plugin Releases (RMMV) OcRam - Layers plugin (for MV) Thread starter OcRam Start date Tags adding graphics adding images adding sprites fog layer layering layers parallax parallax mapping 1 2 3 Go to page. And we could use an image with the Z value of "0" to draw the background if we wanted to use the parallax layer for a normal scrolling parallax image effect as well. Make a basic tileset (no images needed) with the passages and use that to map where the player can and cant go, as well as other tile related stuff.I make two tilesets with the exact same characteristics, only one has images and the other does not. So in theory that leaves us with 4 layers, one as per default through the engine (normal parallax layer) and 3 more through this plugin. And then use the layers in this plugin for additional effects such as creating overlays (what goes above the player) and sunrays, fog, etc? And if the Z parameter is set to 0 the image is drawn above parallax layer but below everything else, if set to 1 it's drawn above player and if set to 2 it's drawn above everything. RPG Maker MZ has four mapping layers, possible transparent autotiles and the only thing which you might lack in comparison to good old XP are unlimited tilesets, so a lot of the necessity for parallaxing to do certain things is gone. Second question, If I understand it correctly you advice that we use a normal parallax image (with an "!" mark to fix it) as the background. I've got a few dummy questions though.įirstly, what's the difference between "Layer Image" and "Sprite Image"? I know what a sprite is but I'm not 100% clear on what this means for my parallaxing.
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